Magic Missile, Shield, Mage Armor, Battering Blast, etc etc. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Traditions arcane, occult. Pathfinder Crits are your damage and most bonus' rolled multiple times, not the result multiplied. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Toppling Spell: If you like force spells like Magic Missile or X Hand, this can be a nice trick. This blue-hued metallic staff has a noticeable series of small cracks around its upper section. "An incorporeal creature has no physical body. Specific parts of a creature can't be singled out. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. 597 4. 5), averaging 5pts each. Dazing spell + fireball. Maybe to spells like magic missile but no to spells like fireball. In Pathfinder, magic is a bad damage dealer in the low levels, and magic missile is particularly bad in dealing damage. Sleep: Despite being heavily weakened compared to Pathfinder 1e, Sleep is still a good spell, but you need to reconsider how you use it. I think rules as written, mirror images are destroyed. and early on that's important for a mage if you foucs on dps. 5 average at level 1 compared to 5. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. From concealed: While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. Other than that, metamagic to buff it (empowered/maximized). 1st level slots: magic missile. This allows you to spontaneously cast 1 spell (and you pick Magic Missile) and apply metamagics to it without increasing the cast time by. 250+dmg Magic Missile + most enemies in the game = nothing. While Ray spells (which require attack rolls to hit) are counted as weapons, Magic Missile is not a ray spell and therefore does not trigger a Sneak Attack. elemental magic missile is now. Magic Missile Spell1. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. 8d4+8 is an avarage of 28 damage per round for as long as. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. MM: each missile does 1d4+1 force dmg, 2 missiles at lvl 3, 3 at 5, 4 at 7, and 5 at 9. Gifted Adept and Wayang Spellhunter for Magic Missile. Duration 1 min. you roll 1d4+1 and get a result of 3, for example. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. PRD Home / Mythic Spell Index / Magic Missle. 2: School of Evocation-Evocation Savant-Sculpt Spells Spellcasting-1st-level Spells –Absorb Elements –Tasha’s Caustic BrewMagic missile (2 charges) CONSTRUCTION REQUIREMENTS. Sorcerer Spells is a Spell Category in Pathfinder: Wrath of the Righteous. . I was trying to figure out how to get magic missile to work without having to click it several times for each bolt. Magic missile has the [force] descriptor and states doing force damage. . But yes, it makes me sad that there aren't very many. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. The rules are pretty explicit: you can cast a still magic missile while pinned, but have to make a concentration check. 1st or 3rd caster level). 592 4. One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. 3. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be: Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1) orThus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. They don't protect from such effects and aren't destroyed by them. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. 597 4. 5: heightened, empowered. Level 3: empowered AND toppling magic missiles--or just haste/slow/etc. I would love to hear from you guys who played the game for far longer than me which spells you found to be a good candidate for this most precious little metamagic. Magic Missile: It automatically hits and deals 1d4+1 force damage. Game Rules. 5 to 7 per missile. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. 5 average damage at first level without an attack roll but by 3rd level a soldier character wielding an ember flame doshko with an 18 strength (from the +2 augment) and melee striker does 13. Magic Missile. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. ;) Magic Missile Spell1. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Pathfinder Roleplaying Game Superscriber . A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. 3d4+3 in total. quick question. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Official PF2 Rules. + 5 ft. 95! Note: The download file is VERY LARGE so it may take some time to download. Author: DPro Project Source: Project URL Versions 0. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. This wand has an ability usually reserved for Paladins or Clerics. For each component you add, increase the number of missiles you shoot by one. A dart deals 1d4 + 1 force damage to its target. 5 Ruleset of Dungeons and Dragons. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. View Full Version : (Pathfinder) Sundering with Spells. #4. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . This spell creates a number of illusory doubles of you that inhabit your square. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. " Since magic missile doesn't mention an exception, I'd say it still requires it. It's been a while for me. Magical attacks ignore DR but not hardness. In the case of fireball this means it affects all targets in the area, with each getting a save to halve the damage (including the sneak attack damage). 5 by which the entire thing is multiplied is the average damage of a single magic missile. From a flavor perspective, remember that blinded doesn't necessarily mean you don't know where the enemy is. M. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. magic missile and heal. The missiles created by the mythic magic missile spell "bypass the shield spell and similar effects that block the non-mythic version of this spell," but the brooch of shielding, despite the name and despite using the spell shield in its construction, does not, technically, block the missiles from a magic. The Hexvoker is a popular concept. Evocation Force. In fact, at every level, the lvl 1 wand of magic missile is 1d4+1, whereas the cantrip just gets better. School transmutation; Level bard 0, magus 0, psychic 0, sorcerer/wizard 0, summoner/unchained summoner 0. Strong. Maximized, and with 2 Mythic points, the spell can hit for 90 points of damage, a Line of Sight range, and pretty much *NOTHING* can stop it. A dart deals 1d4+1 force damage to its target. Each round, you can turn to detect magic in a new area. Evocation School. Mirror Image wrote: Any attack that would hit you has a random chance of hitting one of your images instead of you. Magic missile's schtick is that it hits multiple times, so you would get multiple tries. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Wand of Manifold Missiles Item 5+. You choose the target for each missile individually. At level 4, the lvl 1 wand of magic missile is 1d4+1, which is 2-5 damage spread. staizer • 9 yr. Well, kind of. e. It probably works well with illusion spells. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Pathfinder is a tabletop RPG based off of the 3. One of the created missiles always takes the form of a glowing white snake, while the other missile always takes the form of a shadowy black snake. Also, in that particular case, i wouldn't count 3 separate castings of the lesser version as 3. Most wands are wood, but some are bone. Found in Jamandi Aldori's Mansion. Oct 2, 2010. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. As for OP's specific question, striking spell clearly says only the target you hit is affected by the spell, so no. You can still be observed, but you’re tougher to target. Range personal. A dart deals 1d4 + 1 force damage to its target. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Sundakan wrote:Cold A missile of this energy type deals +1 point of damage per die. The missile strikes unerringly, even if the. Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber . Though if anyone has compelling arguments as to why I should give up different schools, I'll listen. Thus, it is no wonder that a cabal of arcane spellcasters focuses their studies on this spell, determined to perfect its casting technique above all others. A wand is usually the minimal caster level. Which takes the list of damaging spells, for instance, and. Sorta makes a huge difference. Concerning creatures with a non-humanoid anatomy, the rules are quite ambiguous but the general idea is that if a spell with somatic components is listed on the stats of a monster it means it has a way to provide them. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. Magic Missile Information. Sometimes just the knowledge of a defense provides a. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. a magic missle spell is an instantaneous effect. Specific parts of a creature can't be singled out. Normal Magic Missile would be 1d4+2 thanks to bloodline stuff. 2: heightened. Source Core Rulebook pg. DESCRIPTION. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. This is a force effect. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. Drops from Tartuccio in Old Sycamore Caves. 1d6 days. By default, activating a magic item with a command word is a standard action. Pathfinder is a tabletop RPG based off of the 3. Feats Craft Staff, magic missile,. It was an arena fight (The only reason why we didn't party wipe), And the vast majority of damage within the fight was from magic missile. More damage. Basically, you get 1 missile per action you spend casting the spell. Heightened, you can add 1 missile per action spent per 2 levels, so a level 20 wizard could throw up to 15 missiles in a round, for a total of 15d4+15 damages. A rare few are metal, glass, or even ceramic, but these are quite exotic. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Shield creates an invisible shield of force that hovers in front of you. FAQ. ) ReplyMetamagic (Bolster Spell) Information. Pathfinder: CRPG - Kingmaker & WotR. This bonus applies against incorporeal touch attacks, since it is a force effect. It is immune to all nonmagical attack forms. Robert A Matthews. r/Pathfinder. Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. LazarX. Deities Gravelady's Guard, Lorthact, Nethys. Lathiira. There's literally no point in combining them. After you cast the spell, an additional missile or missiles are released from the. Mythic Spells. On a wizard with a dogshit attack bonus, magic missile will usually be more. As of the playtest version, using Magic Missile with spellstrike does nothing except give your magic missile a chance to fail if you can't land strikes. Yes, the bonus would apply to spells, since it doesn't specify weapon damage rolls, but it would be +1 to the whole spell, and not each individual missile. A magic missile does 1d4+1 damage. ago. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. If your campaign is going to cut off around 10th level the traits on Magic Missile are probably. This would give you twice the # of magic missiles. 250+dmg Magic Missile + most enemies in the game = nothing. Widen Spell: Awful. Magic Missile is a Lvl 1 from the Evocation school. 1d20 cs> 15, on a 15-20, etc. A dart deals 1d4 + 1 force damage to its target. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. It can be harmed only by other incorporeal. To answer the question of magic missile vs. If you have 2 drow, 4 missiles, 2 missiles to each drow, you would roll for SR once for each drow. Completely Normal Metamagic & Magic Missiles Can anyone confirm if the completely normal metamagic trickster feat allows magic missiles to be turned into a cantrip? I thought it would, but I saw a mention that it only affects certain level 1 spells. Having said that I'd have to partially agree with Merak. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. Cast a twinned repeating magic. 5 a hit with no charges. Specific parts of a creature can’t be singled out. That’s a magic missile that at caster level 20, does 1d4+1 plus. CASTING. When you apply metamagic feats to this spell that add at least 1. Featured on Meta Update: New Colors Launched. Craft Requirements Supply one casting of all listed levels. You're not supposed to stay there for 35 turns, nor burn all of your spells on the first turns. 5 * (1. And spending three actions when you cast this spell = three missles = (1d4+1)*3. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. A low-level spell is obviously easier to put metamagic on than a high-level spell. Hope some of that helps. 83K Members. Magic missile isn't helped enough to fully list it out, but suffice to say that you can hit 3, 6, 9, 12, or 15 different targets for 1d4+2 with the combo. On your round casting a quickened repeating twinned magic missile is a free action, so you can cast magic missile again. Think of rolling mutiple dice as having a fireball, you wouldn't add +1 for each d6 rolled. The rules for attacking from land specifically call out that magical attacks are not affected by this unless they require an attack roll or are fire attacks. DESCRIPTION. You might get to skip the prereqs due to force missile mages class abilities. Magic missile says: For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. Force Missile Mage build. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. The damage dealt by each missile increases to 2d4+1. Sorta makes a huge difference. FAQ. The. Class Features. Magic Weapon: Make a weapon temporarily magical. Next is understanding heightened. Each time this effect is used, there is a 10% chance that the. Toppling Magic Missile when enemy has the beatsticks, or worse, rogues around him? Just turned the last stand into a piranha feeding frenzy. But it's costly at a +5 to Spell Level. Thanx. Magic missile has many additional rules that tie into Pathfinder’s specific systems, but otherwise is just like bolt; it’s a ranged attack that hits a target to deal damage. Well, in these cases it does a better job of stopping the use of magic missile against the caster. ) a second time. Lose the Path: React to impede and possibly divert a Stride. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. This article provides some interesting variants of the spell, a couple of new magic items, and a table for reskinning magic. The missiles bypass the. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. First Post. . Magic Missile Spell1. spell at low levels for a reason, grease is a classic, fear is good, magic missile well, are magic missile, another clasics, burning hands can be devastating at level 1, etc, etc. My best argument that magic missiles are not "homing missiles" and cannot fly around corners is that if they could, a Shield spell would not be an effective defense. At Higher Levels. It's kind of a cool idea and I'd be interested to hear from some of the Pathfinder veterans on this sub who would probably. Magical Lineage. After many runs through the BTSL DLC, I've discovered that a dragon disciple specializing in acidic toppling magic missiles is super fun, but it really clicked once I bought an amulet off John Honestman: The Necklace of Magic Missile Mastery. So does a weapon strike or a disintegrate spell normally. Instead, you gain more missiles. Wands in Pathfinder: Wrath of the Righteous can be used for dealing damage to Enemies, inflict Status Ailments or to buff Characters. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. apart. A magic missile spell that was a touch attack would be thematically similar to Manyshot. EFFECT. Dispel Magic works by targeting:. Also if you Empower Spell Magic Missile. You produce x number of missiles that each do 3. Every edition beforehand where magic missile created multiple missiles I rolled for each missile. Incident update and uptime reporting. Magic Missile Source Starfinder Core Rulebook pg. No, force is not an energy type. Magic Missile. Quarterstaff of Entwined Serpents Source Inner Sea Gods pg. Dungeons & Dragons: . Magic Missile will always take a level 1 spell slot*, but you have a choice of how many missiles to fire if you are a higher level. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. Magical lineage because--why not have toppling magic missiles at 1st level. Claxon. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. What happens when you cast Magic Missile against a target that is concealed?For more information see:Perception in Pathfinder: like Magic Missile or Scorching Ray with multiple projectiles drain with every hit. Maximized + Empowered magic missile at level 9 does 35 damage total to a target. Summon Monster 1: not spectacular compared to 2-9 but a good distraction Lathiira. ". 0 Usage held in 1 hand; Bulk L This. . a mage that specializes in using force damage or effect spells. D&D Beyond. Drops from Teldon in Tower of Estrod. 5 Ruleset of Dungeons and Dragons. Heightening the spell increases the maximum level of creature you can summon. Cody prepares the spells magic missile and bestow curse after a long rest. Generally metamagic isn't worth it. But in Pathfinder 2e multiclass isn't distribution of levels, you just take Feats. Occult: A mix of hag curses, to fey charms, with a bit of EMP powers put in for good measure. Target you. 5, the plus 1 pushes that to 3. At level 1, one action = 1 magic missle = 1d4+1. The difference between force damage and cold damage, as well as between touch ac and auto-hit is huge. Special: Sneak attack +2d6. Magic Missile Storm, Greater. this can't possibly be how it's supposed to work. So Golem Anti-Magic reads: A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. Scroll of Magic Missile. Crystal clear water also does not provide total concealment. Stack as much primary casting stat as possible (spells/day). shadedmagus. Benefit: Whenever you use your many shot ability, instead of firing arrows at all enemies that are in range, you. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Widely considered to be one of the best attack spells in the game for wizards of any level and often the first pick for anyone making a sorcerer or wizard, magic missile has been around since the very beginnings of D&D. Targets up to five creatures, no two of which can be more than 15 ft. Force spellcasters have a big hurdle to deal with in this game. The Video is Sponsored by Only Crits: check them out and if you like what you see, use the coupon code PACKTACTIC. My Homebrew Creations. Magical Lineage and Wayang Spellhunter(Metamagic Master on d20) to reduce metamagic costs by 2. Crimeo. You send a dart of. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Jul 20, 2002. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Metamagic is your friend. Weight. First Post. EFFECT. Speaking of Eidolons; the evolution "Damage Reduction" (p63 advanced players guide) gives the. 3775. e. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Mirror image only interacts with effects that require an attack roll. It would be ONE SPELL, even if you made multiple attacks to hit, and all the attacks at once are still considered one attack instance. This could also be using the mythic rules. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. and a cleric 1/wizard 1 can use just about. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. Magic Missile is a Spell in Pathfinder: Kingmaker. I have an Unchained Phantom Thief built to lvl 6 in society with Minor and Major Magic U-rogue talents. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. If an attack hits a duplicate, the duplicate is destroyed. Magic Missile is a 1 from the Evocation school. there are presently only a handful of spells that take advantage of this. For Magic Missile in particular, Empowered Metamagic (I believe) is good as it upcasts the spell to a higher slot (to use a 5e term). Overwhelming. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. If you dont make the SR for the spell, none of. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. Counterspell is also the best option if you know you have the opponent's spell prepared. 4: heightened, empowered. Magic Missile is a Spell in Pathfinder: Kingmaker. School evocation [force]; Level magus 6, psychic 6, sorcerer/wizard 6. If you fire 2 missiles at one target with a first level magic missile, the damage is 2d4+2 +1. You can target the effect, mirror image, or you can target the creature that has it. Chaos Bolt deals 2d8+1d6 damage, which is super weird but is intentionally built that way to allow the bolt to jump to a second target if you roll doubles on the d8’s. Magic Missile. Mar 11, 2003. Wand of Magic Missile I is a level 1 Scroll from the Evocation school. ) Without an attack roll, there is no D20 to determine what you hit - you simply hit the target. When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. With a 6th level Magic Missile, our wizard would fail 94% of the time. apart Duration instantaneous Saving Throw none; Spell Resistance yes Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Some of its powers use charges, while others don’t. 0+ (Verified 0. Pg# 457 :Line of Effect. Sorcerer level allows use of spell devices from denied schools (Conj/Abjuration). What damage does Whip of Spiders do and how is it used?. A magic missile always hits its target and does 2-5 points of force damage. . If it's a "misunderstanding" it's one deeply entrenched in FAQs from the very beginning of pathfinder. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. As the weapon sheathed in fire or whatever is functionally like a sword blade shaped torch, it will burn what it touches. 5 average damage. Magic Missile wrote: It automatically hits and deals 1d4+1 force damage. The call of the wild mod makes a build such as this MUCH more viable. ; School: Magic Missile belongs to the Evocation school. But adding additional actions, or heightening the spell adds additional missiles. Magic Wands | Specialty Wands Wand of Manifold Missiles Item 5+ Evocation Force Magical Wand Source Core Rulebook pg. Snowball will eventually get outpaced by better damage spells, but Magic Missile will always have utility against high touch AC foes, and incorporeal foes. Source Core Rulebook pg. Same for cantrips, where a heightened cantrip with a +1 die/spell level entry would be doing 10 dice of damage at (character) level 20. 3. Wand of Magic Missile II Information. Also since it is one action and equivalent to the one action magic missile you. Arcane: Elemental and "Immaterial" like force, magic missile, etc. A magical staff is an indispensable accessory for an elite spellcaster. Jadeite wrote: Magic Missile is works neither with Intensified Spell (no damage dice cap based on level) nor with Spellstrike (not a touch spell or a ray). First thing that jumps to mind is you want to gain the "orc" bloodline arcana. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, spells, spell-like abilities, or supernatural abilities. To answer the question of magic missile vs. 3. 1d6x10 minutes.